Tuesday, 27 January 2015

Entry 10: Brief Update on the Puppet Master

Due to other coursework deadlines in the new year, and pushing to get work done for this module, I haven't updating recently as of later. However, with one module now finished, I will be bale to update more regularly to this blog.

This entry briefly covers the beginning of unwrapping work that I did for my Puppet Master character.

So with the 3D work finished, I began the unwrapping process.

I applied a UV Checker texture to every piece of the Puppet Master, and began to sort out each piece's unwrap.

Not the texture looks wrapped due to no unwrapping done at this stage.

 This hasn't been difficult so far, and anything that I've come across that could be problematic has been resolved by looking at unwraps that I did for my work from the Journeyman project. Below shows a few examples of unwraps that I have done so far.
Example unwrap for the PM's head. 

Example unwrap for the PM's body.


The next few entries will be covering 3D work produced for the NPC characters.

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