Wednesday, 29 April 2015

Final Entry: In game screenshots

After the textures were applied to the in game models, my work was finally finished. The programmers put the game into a playable executable, and the assignment was handed in on the 28th.

Below shows in game examples of my models in action.











Overall, i'm relatively happy with the outcome of my contribution for this project. The textures match the style, the models work well with the animations, and they fit in well with the game world our team created.

That being said, their are areas where I could improve upon. This includes relearning how to create good workable normal maps, ao bake methods, and better use of topology in certain areas.

However for the overall game with everything combined with the entire teams work, I'm very happy with the final result. I'd liked to thank everyone I worked with on this project, as its been a funa and enjoyable experience and has enabled me to learn and develop skills for my future work.  I will aim to use what I have learnt from the project and continue to carry it on to any future project work to come.

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