Wednesday, 29 October 2014

Entry 2: Iteration Work

Tuesday 7th October- Sunday 12th October

Since my last entry I have drawn up iterations and a basic colour palette look for all 3 monster iterations, so that again I can give my team a large range of designs to choose from, as you can see below. 

The main idea was to edit certain major features, such as the head and torso, but also varying smaller details such as bandages, hats and buttons, to create several variations to choose. In addition for each monster I wanted to focus on a particular theme. So far example with the ‘Plantosaur’, I wanted to give an indication of a dinosaur structure combined with a ferocious, slobbering Venus flytrap. So I decided ‘why not a plant pot?’ so as to serve as a major connecting point for the neck, legs and tail. Audery II from little shop of horrors also came in vary hand for the monster plant attribute. For the colour scheme I kept to simple typical plant colours, just to give a basic indication of what could be played around with.


Plantosaur, the slobbering venus flytrap monster. As stated I focused on hanging main parts of its structure in order to see what other cool looks I could give him. 
The patchwork stuffing monster, which as you might of guessed was based off a teddy bear. Although made more terrifying with the addition of stitching, sharp teeth, and stuffing coming out at the seams

For the Puppet Master I wanted to keep the idea of his roundness making his presence known. Also doing different puppet ideas was pretty fun to play witt.


After having shown these iterations to my team, the monster that was chosen to go ahead with was the puppet master. However different pats from different iteration were liked, so I have to combine these together into the final design. This will be the focus of my next blog entry.

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