Tuesday 7th October- Sunday 12th October
Since my last entry I have drawn up iterations and a basic colour palette look for all 3 monster iterations, so that again I can give my team a large range of designs to choose from, as you can see below.
The main idea was to edit certain major
features, such as the head and torso, but also varying smaller details such as
bandages, hats and buttons, to create several variations to choose. In addition
for each monster I wanted to focus on a particular theme. So far example with
the ‘Plantosaur’, I wanted to give an indication of a dinosaur structure
combined with a ferocious, slobbering Venus flytrap. So I decided ‘why not a
plant pot?’ so as to serve as a major connecting point for the neck, legs and
tail. Audery II from little shop of horrors also came in vary hand for the
monster plant attribute. For the colour scheme I kept to simple typical plant
colours, just to give a basic indication of what could be played around with.
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| Plantosaur, the slobbering venus flytrap monster. As stated I focused on hanging main parts of its structure in order to see what other cool looks I could give him. |
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| For the Puppet Master I wanted to keep the idea of his roundness making his presence known. Also doing different puppet ideas was pretty fun to play witt. |
After having shown these iterations to my team, the monster
that was chosen to go ahead with was the puppet master. However different pats
from different iteration were liked, so I have to combine these together into
the final design. This will be the focus of my next blog entry.



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