Monday 13th October- Sunday 19th October
As stated in last week’s blog, this entry will focus on the
progression work that I've made on the Puppet Master. For the next stage I went
on to combine the favourite elements from the puppet masters iterations and
combine them into a concept piece, also with the 2 puppets he would control. I
drew out basic pose, and then worked into the proper line art for the 3 figures
within the piece. For the puppets I decide to make controllable children’s
toys, as this links in better into the games aim of scaring children. I knew I
wanted a robot for one, but was unsure on the other.

Before I started colouring in the line art, I
practiced painting techniques using my graphics tablet on the robot puppet
design. I used different opacity and flow setting with
a selected colour palette in order to see how what different styles I could go
for. I was pretty happy with the first two iterations, whilst the other two looked
more story bookish compared to the style I wanted to go for.
Happy with my painting choice, I then went on to paint the
Puppet master and the second puppet (which was a toy dinosaur at the time as I
hadn’t confirmed what the second puppet would actually be.) I wanted each
character to have its own colour palette, in order to make them feel individual
whilst at the same time attached together, which I did by the use of the puppet
strings.
With the piece
finished I showed this work to my team again. They were happy with the colour
schemes chosen and design of the robot, although they thought the
mixture of elements for the Puppet Master I had created could use a little more work. In addition, as I would have had a lot
of characters to model and texture, the second puppet was assigned to the
second character artist Rachel Anderson. The team wanted me to do 3 final
iterations to solidify the final look of the Puppet Master.
So in next week’s blog entry will follow the final
developmental concept stage for the Puppet Master and his Puppets.


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