Thursday, 2 April 2015

Entry 17: Topology Changes, Diffuse Maps, Mudbox Setup

After my FYP was handed in, I realised that the robot puppets topology could be improved. I made adjustments to the head and torso, and also changed the arms and legs slightly. Before and after shots are shown below. 





With this done, I moved onto to creating a 3ds max scene with all the basic texture maps in order to ascertain colour palettes, and get a basic look at how the textures could play out. This was done by creating new colour ID's, applying them to the appropriate areas, and then baking them out from M3ax. I did this for each character as shown below.

Robot Puppet



Puppet Master



Dad



Mum



For the basic look, I'm quite happy with how they've turned out so far. But after this, the next step was to create the Mudbox exports. I split up the mum, dad and puppet master models into their respective parts, and exported them out for use in Mudbox. 

With this done, the next stage is to continue to create further textures for the characters. Updates to come soon. 

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