This blog entry focuses on the work I did texturing wise for the robot puppet.
After having got the basic colours nailed down, I went on to add small details such as bolts and glowing panels. Small amounts shading detail was placed on the metal to give it a little more detail, but the general aim for the puppets body was to make use of the ao bake to help bolster it. Heres how the texture map looked with the details added on.
Once I was happy with the basic details, I then went on to create the AO bake to add shading/tonal values to the diffuse. Since this was a very stylised game there was no need to go into major amounts of tonal detail, but to make use of the AO bake to provide this instead. This is the final texture that I ended up using. I did originally test texturing the model through hand painting, however I felt it gave the wrong material impression for the robots metal body.
Whilst producing the AO bake, I tried to find solutions to help deal with the seam issues that are always produced when baking out an AO bake. This involved rendering the map out using mental ray, adjusting the padding settings, saving out the final render in different file formats, and not saving out the preview render shot but instead using the original where the file was saved to.
I looked at different problem solving sites claiming the solution to being some of the previous methods, but these were to no avail. It may have been my own version of max or a setting that wasn't correctly ticked in order to fix the issue, but unfortunately nowhere provided the answer I needed. In the end, I instead resorted to fixing the AO bake seam issues manually in Photoshop through using the clone stamp tool and drawing around the outlines instead.
Note whilst creating the textures, I would go between Photoshop, 3DS Max and Marmoset Toolbag 2.0 in order to see how it would look in each program, and to ascertain and fix any potential issues.
I created a Diffuse, Specular, AO Bake and Emissive map for the Robot Puppet. Below shows the final texture maps, as well as them being rendered out on the model as well.
The next blog entry will focus on work that was done towards the characters normal maps for the mum, dad and puppet Master.







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